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  • Writer's pictureKyubi

Do Modern Video Games Suck?


fallout and outerworlds

In the realm of video games, the burning question on the minds of many enthusiasts is, "Do modern video games suck?" Timothy Cain, a legendary figure in the gaming industry renowned for his creation of the 1997 classic, Fallout, and recognized by IGN as one of the top 100 game creators of all time, recently tackled this very issue in a revealing vlog. In this article, we will delve into Timothy Cain's insights, explore whether modern gaming is losing its luster, and examine the factors contributing to this perception.


Teamwork Then, and Teamwork Now


Timothy Cain's first story takes us back to the days of Fallout's development. He recalls a time when the development team used whiteboards to assign tasks and bug fixes. This transparent approach ensured that everyone knew their responsibilities and, according to Tim, had a positive impact on the team's productivity. However, a decade later, this practice had fallen out of favor. Employees were now averse to having their names publicly associated with specific tasks. It seemed that the open collaboration that had once thrived was being replaced by a reluctance to be "arrowed."


Tim's observation prompts us to ponder whether this shift in team dynamics reflects a broader change in the culture of game development.


Is Coding a Game Harder Today?


In another revealing anecdote from his vlog, Timothy Cain recounts his experience working on Outer Worlds, a more recent project. He requested a seemingly straightforward AI code that would enable NPCs to identify their attackers and respond accordingly. To his astonishment, the programmer in charge estimated that this would take four weeks to complete. Tim, who believed it to be a quick 45-minute task, had to negotiate to reduce the timeline to two weeks.


This incident raises questions about the complexity of modern game development. Are coding tasks truly more intricate today, or does it reflect a potential loss of passion among developers? The need for such negotiations and delays may contribute to the perception that games are taking longer to create.


The Cautionary Climate of Game Development


Timothy Cain's third story touches on the dynamics of collaboration in game development. He highlights the intensity of discussions and even raised voices during creative exchanges with Leonard Boyarsky, another luminary in the industry. However, this passion for the craft was met with disapproval from the office environment, as it sounded like arguments were brewing.


This anecdote underscores the rise of caution in game development, where disagreements and passionate exchanges may be suppressed in favor of maintaining a harmonious workplace. In doing so, is the industry sacrificing some of its creative fervor?


In conclusion, Timothy Cain's vlog sheds light on the changing landscape of game development. While it's not a definitive judgment on the state of the industry, it does invite us to contemplate whether the field has lost some of its collaborative spirit and whether caution has tempered the passion that once fueled game making.


To gain deeper insights into Timothy Cain's thoughts on modern game development, we encourage you to watch his vlog. It's a fascinating exploration of an industry veteran's perspective on the past and present of game development.


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